RPG fans can point to Larian Studios’Divinity: Original Sin 2as one of the best RPGs of its generation. After all, its heavy emphasis on narrative and open-ended gameplay fully immerses players in its riveting world of Rivellon. In fact, many sayOriginal Sin 2is perfectfor players who want an authenticD&Dvideo game experience. On the flip side,Original Sin 2may be the gateway game for players to get into D&D.
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D&Dhas a ton of ready-made adventures players and Dungeon Masters can use to provide interesting stories for a gaming session. While these adventures lack the graphical prowess of video games, they do adjust in terms of story and exciting battles. As such, just what D&Dadventures might fit the tastes ofOriginal Sin 2fans?
10A Fool And His Gold
Anthony Caroselli’sA Fool and His Goldtakes adventurers of Levels 1 to 4 on a mission to find a missing caravan. What starts as a simple tracking mission sends adventurers to an abandoned circus wagon. Players also discover that Dr. Jubal and the Carnival of Curiosities ended up attracting the wrong people due to their popularity.
As a single module,A Fool and His Goldremains a straightforward adventure perfect forDivinityfans. After all, going inside mines doesn’t necessarily mean “dungeon”. Sometimes it means going into a twisted carnival, or even finding treasure.

9The Sinister Secret Of Saltmarsh
Who doesn’t love a good ghost story?Divinityfans sure do.
InThe Sinister Secret of Saltmarsh, players of Levels 1 to 3 are led into a haunted house. Others who ventured inside to get “treasure” returned with stories of monstrous peril. Unfortunately, it’s time for the adventurers to put a close to these tall tales.
Players who want to get a feel of old-school D&Dcan rely on this adventure (originally by Dave J. Browne and Don Turnbull) to give them a great time. Moreover, you can useThe Sinister Secretas a jumping-off point for other Saltmarsh-themed adventures. Thanks to Mike Mearls and Kate Welch’sGhosts of Saltmarsh, players have access to popularSaltmarshadventures,“translated” from previous editionsfor Fifth Edition.

Players ofDivinitywho want an adventure with popular D&DNPCs might want to go to the Undermountain. InDungeon of the Mad Mage, adventurers of Level 5 to 20 go deep into the titular dungeon, created by Halaster Blackcloak.Divinityfans who want a taste of classic dungeon-crawls will relish in this adventure’s arsenal of mysteries, spells, traps, and monsters.
Players who finishedDragon Heistcan proceed to play this adventure. For newcomers, this mega-dungeon will reflect just how old-school dungeon-crawling D&Dhas appealed to its fans.

7Hulburg: Rebuilding, Burning, Rising
Being embroiled in a small conflict that spirals out of control sounds like the perfect template for aDivinity-like adventure. As such, thanks to Dave Zajac, Merric Blackman, and Mickey Tan of Baldman Games, players get exactly that. InHulburg Rebuilding,Hulburg Burning,andHulburg Rising,players of Levels 5 to 10 explore the title town. Though it’s no stranger to plunder and raids, Hulburg remain ever-valiant in its struggle to rebuild. In this particular situation, the party visits the mass of tents in Hulburg’s Tent City only to find its townsfolk struggling because of an ongoing gang war.
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Moreover, it seems something’s amiss as the party tries to resolve the conflict. Their efforts take them to Hulburg’s ruined surroundings, and they discover an ancient plot that may transform the entire town into undead paradise, courtesy of a lich-to-be.
6Phlan: Sepulture, Enemy Of My Enemy, Subterfuge
Players looking for one dashing premise after the nextmight want to try adventuring in Phlan. Thanks to Greg Marks, Will Doyle, and Erik Scott De Bie of Baldman Games, the adventuresSepulture,Enemy of My Enemy,andSubterfugelet a Level 11 to 16-party explore a crisis that might ruin election season.
In the adventure trilogy, the party tries to stop a plan that can ruin reconstruction efforts in the city of Phlan after the defeat of the dragon Vorgansharax. Unbeknownst to them, a spellcaster wants to use dark energies to further his own ends, villagers soon develop newfound abilities with a lethal price, and people have gone missing. Fans ofDivinity: Original Sin 2’s juicy premise will love this trilogy.

5The Jungle Has Fangs Trilogy
Players who love dinosaurs will loveThe Jungle Has Fangs trilogy. In this adventure series,A Day at the Races,A Walk in the Park,andWhispers in the Darkcaters to Level 1 to 4 adventurers with a love for the jungle and exotic locales. Moreover, Ruty Rutenberg, Satine Phoenix, Travis Woodall’s adventures in the tropical setting of Chult serves as a great introduction to the famed Forgotten Realms setting of D&D. Players may even partake in a dinosaur race!
Perhaps even more intriguing is how these modules lead players tomultiple adventure types that stay freshwith each story. For instance, the adventure begins with competitive dino racing, but it ushers into murder-mystery and a hazardous dungeon crawl real quick. There’s something for everyone — especiallyDivinityfans.

4Best Friends Forever
In the city of Mulmaster, players encounter nobles who attempt to exploit a power vacuum to cement their status in the aristocracy. Meanwhile, refugees struggle in the aftermath of a great conflict. Amid the chaos, Rob Silva’sBest Friends Forevertasks the Level 5 to 10 party to look for the daughter of a noble. Unfortunately, this adventure teaches that vampires get involved when kids stay at home alone.
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Fans ofDivinity’s dialogue will love exploring their opportunities to roleplay here. Moreover, this adventure helps players realize that there’s more to a story than “kill the vampire” when the undead get involved.Best Friends Foreveris one of D&D’s more heartwarming adventures. After all, sometimes it’s a child’s innocence that can truly turn the undead.
3Cloaks And Shadows
Players who want a more dangerous trek in Mulmaster, the City of Danger, might want to try Will Doyle’sCloaks and Shadowsfor Level 1 to 4 adventurers. In this module, players get on the radar of Mulmaster’s Cloaks — wizards and sorcerers sworn to protect the city. Unfortunately, a simple meeting soon turns into a full-blown investigation. The adventurers will find themselves in need to prove their innocence in a crime they didn’t commit.
Fans ofDivinitywho also have a flair for short but compelling stories might want to tryCloaks and Shadowsto test their role-playing and investigative skills. Moreover, DMs can useCloaks and Shadowsto propel players into a larger plot, especially if they want to play in a campaign.

2Curse Of Strahd
Players who are looking for haunted communities will loveCurse of Strahd. In this adventure, Chris Perkins takes players of Levels 1 to 10 in the village of Barovia, which finds itself besieged by a mysterious mist that doesn’t seem to go away. Moreover, the mere mention of their leader, the enigmatic Count Strahd von Zarovich, seems to scare all of Barovia’s citizen. Either way, players will soon realize there’s more to the Count than just being a Dracula stand-in.
Curse of Strahdintroduces interesting mechanics in the game. Moreover, the fact that Barovia itself serves as Strahd’s interdimensional prison should spark intrigue in itself thatDivinityplayers won’t be able to get enough of.

1Waterdeep: Dragon Heist
The fabled city of Waterdeep attracts adventurers and merchants of all kinds thanks to its fame and popularity. As such, it’s no surprise why lead designer Chris Perkins can bring adventurers of Levels 1 to 5 on an urban heist adventure like none seen before in D&Dhistory. InDragon Heist, players will work for one of many factions to find a treasure of 500, 00 Gold Dragons. Like other heist stories,Dragon Heisttakes players on a wild ride of action, thievery, betrayal, and intrigue.
Waterdeep eclipses the likes of Barovia in sheer scope as players can take onDragon Heistwith various main villains across different seasons. Those who want to experience the kind of freedomDivinityoffers them should definitely playDragon Heist.
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