Summary
Morningstars are one-handed melee weapons inBaldur’s Gate 3that deal Piercing damage, and characters must have Martial Proficiency in order to get the most out of them. Like many othergreat melee weapons inBG3, the character’s Strength Modifier is added to the damage of all Morningstars.
There are only five Morningstars in the game, and each comes with two standard Actions and one Reaction. For example,Heartstopperwill smash an enemy’s chest in and possibly inflict Chest Trauma, andConcussive Smashwill hit an enemy with all a character’s might to deal damage and possibly Daze them. The best Morningstars inBaldur’s Gate 3, however, have plenty of bonus damage and unique effects that make them extremely potent.

1d8 Piercing
Common
N/A
TheMorningstaris the standard non-magical member of the Morningstar family inBG3, and if players are looking tomake the game harder with self-imposed challengessuch as only taking non-magical weapons, it is a great choice.
It is also a solid option for the very first stages of the game, and players should be able to find it in plenty of random locations fairly easily. To purchase it, however, theMorningstaris sold for a cheap price by Dammon the Infernal Mechanic and merchant at the Emerald Grove, as well as by Roah Moonglow at the Goblin Camp.

1d8 + 1 Piercing
Uncommon
If players can spare the extra price, then theMorningstar +1is always going to be a better option than the standard non-magical Morningstar, and it happens to be sold in the same locations. Depending on their level, players should be able to purchase theMorningstar +1and many othergreat weapons from Dammon, the Infernal Mechanic and merchantwho is first found in the Emerald Grove.
It is also available from Roah Moonglow at the Shattered Sanctum. The Weapon Enchantment, +1 of this weapon, simply means that +1 is added to each Attack and Damage Roll, which means players will successfully hit more often and deal slightly more damage.

1d8 + 2 Piercing
Rare
Commander’s Strike:Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
Ravengard’s Scourger, which seemingly belonged toWyll’s father, Duke Ravengard, is a Rare Morningstar with fantastic base damage thanks to its Weapon Enchantment +2, which also adds +2 to Attack Rolls as well as Damage Rolls.
The standout feature ofRavengard’s Scourgeris the Commander’s Strike action, which should be used on the most powerful melee ally to grant them an extra attack on a key target. To find this particular Morningstar, players will need to wait until Act 3 and find the Counting House on the southern coast of the Lower City of Baldur’s Gate. Once inside, the weapon can be looted from High-Security Vault Number 5.
Twist of Fortune:When you roll 2 or less with this weapon’s damage die, reroll it and take the new result.Blood Money:Strike out greedily, dealing an additional 4 Piercing damage per 300 gold that the target possesses.
Twist of Fortuneis an interesting Morningstar as despite only having +1 to its damage; players should deal more damage overall thanks to the Twist of Fortune passive, which rerolls the damage die upon 2 or less. While the second roll may, of course, also be bad, the chance to roll high after every low roll is naturally strong over the course of many fights.
The Blood Money action is arguably one of the most unique in the game, and while useless against most foes who are penniless, it can deal substantial damage against a few needlessly rich characters.Twist of Fortuneis dropped by Gerringothe Thorm, the toll collector of Reithwin Tollhouse, in Act 2.If players don’t want to give Gerringothe their moneyand end up fighting her, then they should make sure they send their money to camp; otherwise, they will be on the receiving end of a massive blow from the Blood Money attack.
1d8 + 2 Piercing + 1d4 Radiant
Very Rare
Radiant Strike:On a hit, inflict 1 turn of Radiating Orb upon the target.Sanctified Weapon:Undead creatures struck by this weapon are possibly Turned.Dawnburst Strike:Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in an area. Enemies in the light must succeed a DC 13 Constitution Saving Throw or be Blinded.
The Sacred Staris the best Morningstar inBaldur’s Gate 3by far, with excellent Piercing damage as well as bonus Radiant damage and some unique effects. By constantly inflicting enemies with Radiating Orb and giving them -1 to Attack Rolls, players aremore likely to survive combat, and thanks to the Sanctified Weapon, fights against the undead are likely to end in success, too.
To get their hands onThe Sacred Star, players can purchase it from Vicar Humbletoes in the house of worship known as Stormshore Tabernacleduring Act 3 of the game.