Summary
If someone loves theKatamari Damacyseries, then they probably love chaos, humor, bright colors, and adorable characters. The game’s plot and designs look like something crafted off of a fever dream, and fans love it for that. The series had its first game come out for the PS2 in 2004 and its most recent game is a remake of its firstin 2018for the PS4, Nintendo Switch, PC, and Xbox One.
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Many gamers would admit it is hard to find othergames likeKatamari. However, there are actually somehidden gemsout there that are comparable to the insane ball-rolling series. It is possibleKatamaripartly inspired such games, and hopefully even more will come in the future for fans.
Updated June 11, 2025, by Terrence Smith:The Katamari Damacy series is experiencing a small Renaissance. Not only was a remaster of the original released in 2018 but so has a remaster of its sequel, We Love Katamari, this past June. To increase the hype, the series' original creator, Keita Takahashi, is working on a new game calledTo A T,where players control a character in a perpetual T-pose. Given the new fervor for the series, fans will be looking for moregames like Katamarito satisfy their urges to collect as much stuff as possible, as well as to create total chaos. Here are just a few titles to make Katamari Damacy fans sing with joy.

12Donut County
This indie game came out in 2018 and was partly inspired byKatamari. In fact, it is thought of as a “reverseKatamari” game. While inKatamariDamacy, players roll a ball as it collects objects.Donut Countyhas players use a hole to swallow whatever they can, and it continually expands. The story is pretty wild as well, with the main characters being both a human girl and her raccoon friend who works in a donut shop.
While it is available on many consoles,Donut Countyis also a mobile game and won the “Mobile Game of the Year” award at the SXSW Gaming Awards.

11Noby Noby Boy
Released in 2009 forthe PS3,Noby Noby Boyhas players take the role of a worm character named Boy who can stretch out his body to incredible lengths. In terms of controls, one analog stick moves Boy’s upper body, while the other analog stick moves the back. The players want to stretch as much as possible, as that is how they get more points.
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Many of the designs do look like something straight out of aKatamarigame as well.
10Supermarket Shriek
Katamari Damacyis weird and whimsical. Ultimately, though, it is a game of pure chaos. A cosmic entity is rolling a ball of utter destruction across the land, consuming everything in its wake, and continually expanding until it can roll up even entire countries.
The co-op gameSupermarket Shriekis not on the same scale of destruction, but it offers its own brand of mayhem. A man and a goat, both in a shopping cart, must be navigated across a gauntlet of convenience store challenges. These include collecting a set list of items, knocking down towers of cans, and getting through the stores as quickly as possible. The twist is that they propel their cart with their screams, either via buttons or the navigator’s microphone. It is worth playing for the absurdity of the premise alone.

9Pikuniku
Pikunikuis part puzzle and part adventure game, released in 2019. It has a resemblance toKatamariin its absurdity and playfulness. The animation is fluid, and the worlds are colorful and playful, like something out of a five-year-old’s imagination. Players of the game have noted on Steam reviews that the game made them laugh a lot.
While everything is funny and adorably designed, the plot does also take place in a dystopia. The village in the game is “graced” by a robot that drops money in exchange for the village’s corn, then takes random residents to their layer in a volcano. The game takes about three hours to beat, but it can be worth replaying for the local co-op modes with friends.

8Blast Works: Build, Trade, Destroy
Blast Works, developed by Budcat Creations and published by Majesco Entertainment, is a side-scrolling shooter that has players blasting enemies and dodging projectiles. The twist is that the piloted ship can collect the debris of enemy crafts, building its own mass, as well as use its blasters on other enemies.
Fans ofKatamari Damacywill find it satisfying to collect as much material as possible, creating a massive killing machine. There is also enough challenge here for veteransand newcomersto the genre alike.Blast Worksalso had a robust content editor that players could use to share creations online.

7The Munchables
The Munchablesis what a hybrid ofKatamari DamacyandPac-Manwould look like. The titular Munchable, either a red monster or a cute pink dog, goes on an eating rampage against an invading armada of vegetable space pirates.
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Katamarifans will be very familiar with the premise here. As the creatures munch on aliens, they increase in size, allowing them to eat larger aliens. The cutscenes and art style also have the kind of whimsical silliness that those who have playedKatamari Damacywill fully embrace.
6Anarcute
This game is chaotic riotmeets adorable animals. The player does not control a single character, but an entire mob at once. These animals all live in a dystopia created by evil corporations and decide that now is the time to riot.
The players' goal is to make the mob bigger, wreak havoc in the city, fight the brainwashed military, and make the animals' revolution spread across the world throughout major cities. While it has obvious comparisons withKatamari, players have also called itPikminmeetsRampage.

5Everything
Everythingis calledEverythingbecause it allows anyone to be everything. Players can literally take control of anything in the environment with the push of a button. This includes deer, trees, ladybugs, bacteria, and planets. The sense of scale in this game rivals even that ofKatamari’s ever-growing sticky ball.Everythingis also likeKatamariin its oddity and graphics. What really strikes the game as odd is how all the animals roll around instead of walking.
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What sets it apart fromKatamariis thatit’s a simulation gamewith no real story or goal. It is much more of a meditative experience than anything. The closest thing players have to a goal is to explore until they have become everything at least once. The game also includes quotes from philosopher Alan Watts that can be collected, which provide his insight into the nature of reality.
4The Wonderful End Of The World
This game is known as aKatamarireplica in terms of its gameplay. The PC game came out in 2008, and its story involves a demon about to destroy the world. Players take the role of a puppet that can absorb anything it comes into contact with. So the goal is to absorb as much as possible.
Players can only absorb small objects at first, but slowly grow in size through these objects and are able to collect larger things. So it is just likeKatamaribut with a different story. Also, one makes a doll shape instead of a ball.

3Porcuball
Porcuballis a smaller-scale take onKatamari’s premise of rolling a ball and collecting items on it. Replacing the ball is a rolling porcupine, who snatches up objects with his quills.
Another key difference is whileKatamarifocuses primarily on gathering as much stuff as possible,Porcuballtakesa more puzzle-focused approach to gameplay. Certain objects must be used to overcome obstacles. A torch can be used to burn down barriers, an axe can be used to pole vault to a flight of stairs like inGetting Over It, and a frog’s powerful legs can allow the porcupine to jump to higher platforms.
