Summary

Of all the classic consoles from the 8-bit and 16-bit generations, the SNES is the one that holds up the best. Its catalog of games is astounding across all genres. One of the biggest games on the system has to beThe Legend of Zelda: A Link to the Past.

The Legend of Zelda: A Link to the Pastis visually impressive, and it could stand next to modern pixel indie games and not look a day out of date. That’s a great example of an action-adventure game from theSNESlibrary, but today, let’s instead focus on the platformer. It’s the genre that made Nintendo what it is today, and the SNES had no shortage of good platformers, so let’s hop to it.

Platforming around in DoReMi Fantasy

DoReMi Fantasywas only released in Japan, but there is an English fan patch for it. Even without the patch, it is easy to pick up and play because the story bits are few and far between. Players take on the role of a young child who has a magical pipe that can blow bubbles. Players can trap monsters in bubbles to avoid danger or hop on top of most enemies to vanquish their evil energy for good. It’s a cute, whimsical little SNES platformer with animations that rival that of Nintendo’s internally developed titles.

Ganbare Goemon 2: Kiteretsu Shogun Magginesu, or roughly translated toLet’s Go! Goemon 2: Very Strange General McGuinessis the sequel toThe Legend of the Mystical Ninja. That latter game is the only one the West ever got on the SNES, and there were many. Players can take on the role of three characters, and each hero has special abilities.

Fighting enemies in Ganbare Goemon 2

It’s a shame moreGoemongames haven’t crossed the pond because this gameis peak Konami. It looks good, plays good, the music is upbeat, and the wackiness makes it stick out. Yes, there is also a fan translation.

The Magical Quest Starring Mickey Mouseis a mouthful of a title, but the series is often shorted toMagical Quest. There were three games on the SNES, although the final one didn’t leave Japan until it got a Game Boy Advance port.

Fighting a boss in The Magical Quest Starring Mickey Mouse

They all play the same, withMickey as the starbeing backed up by a rotating cast of friends, including Minnie, Donald, and Goofy. Mickey can pick up objects and hurl them at enemies, but the big hook revolves around costume changes. These costumes will give Mickey astounding abilities like the Firefighter’s hose. All three games are worth playing as classic SNES platformers, but the original is a good place to start.

Donkey Kong Country 2: Diddy’s Kong Quest, for starters, has one of the best title screens in the series. It lets players know right away that this is going to be a pirate-based adventure from the music to the art. In this one, Diddy has to findhis pal Donkey Kongwith the help of his cousin Dixie. Dixie added a new edge to the formula by allowing players to glide around via her hair.

Fighting enemies in Donkey Kong Country 2 Diddy’s Kong Quest

It’s a lot like the floating mechanic Peach used inSuper Mario Bros. 2.Donkey Kong Country 2: Diddy’s Kong Questwas better in every way than its predecessor because it did everything better mechanically and added enough to make it feel like a true new experience.

Kirby Super Starwas a collection of mini Kirby adventures, kind of like the collection that wasSuper Mario All-Stars. While there were some remakes of older Kirby titles, most of the games in this collection were originals. One standout game was called The Great Cave Offensive, which was kind of like a Metroidvania. Kirby didn’t get permanent powers he could use to unlock new areas like Samus inSuper Metroid,but he did getclassic copy abilities.

Fighting a boss in Kirby Super Star

Kirby did, however, traverse a sprawling, interconnected map laced with treasure. Of all theKirbygames on SNES, this is probably the one that gets remembered the most.

Speaking ofSuper Metroid, this is an all-time classic on SNES that still holds up. The original game had a good idea of what formula this series would follow, butSuper Metroidperfected it. The pixel art is spot on, the platforming is solid, along with the blasting, and it was kind of spooky, too.

Fighting enemies in Super Metroid

All of these things and more helped createthe modern Metroidvaniathat indie developers are going wild for, along with the help ofCastlevania: Symphony of the Night.Super Metroidmay be more action-oriented, but it still deserves a place on this list as one of the system’s best platformers.

TheMega Mangames leading up toMega Man Xwere starting to feel stale. Capcom seemingly knew this, which is probably why they decided to rethink the wheel for a new generation. X, this version of Mega Man, still fought colorful bosses and collected their powers, but there was more to it. There were secrets hidden in levels from heart containers that could increase health to special armor parts like the boots that let X dash.

A scene featuring characters in Mega Man X

The idea of allowing players to go back into levels was huge on its own. It was a mega-hit then, and it is a mega-hit now.

It is seemingly impossible to have a better2DMarioexperienceon any system thanSuper Mario World. Like with theMega Man Xexample, Nintendo decided to improve on the formula they created for the past several games. The world map returned from the third game, but players could replay stages.

Playing a level in Super Mario World

There were new power-ups like the Feather that gave Mario a cape, and players could also hold one power-up as a backup in a level. Yoshi gave Mario his first true mount in the series, and the list of improvements goes on. The music is great, it looks wonderful, and it is infinitely replayable thanks to the inventive level design.

MORE:Every Final Fantasy (& Other RPGs) Squaresoft Released On The SNES