Hidden in the dark corners of the Ghosts of the Deep dungeon inDestiny 2, players can find 12 Calcified Fragments. These Ghosts of the Deep collectibles will provide players with valuable insight into Xivu Arath and her grief surrounding the death of her brother, Oryx, The Taken King, and her feelings surrounding her family and their fate inDestiny 2.

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After embarking on Titan from the H.E.L.M., players can begin the adventure of hunting for Xivu Arath’s memory collectibles in Ghosts of the Deep. A total of 12 memories can be found across all three encounters of the newDestiny 2dungeonintroduced in Season of the Deep, so be careful not to miss any.

In Memoriam

One of the triumphs that will net players the “Ghoul” title inDestiny 2is In Memoriam, which acts as a checklist for the Memory collectibles that players can find in Ghosts of the Deep. There are 12 Memory fragments that players can find, and players will find themselves a unique reward for completing the In Memoriam triumph.

Not only will In Memoriam count as one of the twelve required triumphs for the title, but players will find themselves claiming an additional Exotic drop rate, extending their chance atearningThe Navigator, an Exotic Trace Rifle exclusive to this dungeon that adds to thebest Trace Rifles inDestiny 2.

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Memory #1

As soon as players load into Ghosts of the Deep dungeon they will be able to find the first Memory. From where they are standing, players want to head down the muddy path whilst keeping their eyes to the right to watch for a bout of broken trees near a pit of rocks.

From near this location, players will be able to crouch and walk under the trees to sneak into a section of the Archeology. Following down the corridor with red lights as a guide, players will find the first Memory toward a bench, thus claiming the only Memory in the first encounter ofBreak the Ritual.

1st memory location

Memory #2

After players complete the first encounter of Ghosts of the Deep, they will be close to reaching the second Memory.Guardians that team upin search of this Memory will want to head down the path that opens from completing the encounter, dropping below the drilling platform and entering the cut-open wired fence.

Before players proceed through the circular corridor, they are going to want to stick to the left platform, and use their Guardian jumps to leap up the cubes protruding from the wall, reaching into the upper room with red lights to find the 2nd Memory.

drilling platform 2nd memory location

Memory #3

Continuing through the drilling platform, and directly before the room that spawns Acolytes and Knights, players will be able to find the 3rd Memory. Players will know they have ventured too far if they enter a large room that begins the diving encounter.

From below the large dropdown, players will note that they are in the right area due to the pink lights. Players can then use their jump to stand on the three tubes in the center of the room. Jumping again, players will reach the left platform of the room, where they will locate and collect the third Memory.

2nd memory location in ghosts of the deep

Memory #4

After acquiring Memory 3, players can head out of the pink room and proceed to eliminate the Hive Acolytes and Knights that spawn here. Following the center of the room towards the end, players are going to drop directly down the hole to land on the broken platform, and now, wait for the right moment to jump onto the rotating platforms.

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Players want to be careful not to fall from this rotating platform, as the big drop below won’t allow them to get back up in this time-gated area. On the rotating platform, players want to head to the front of it and wait until they can collect the Memory in the center pillar.

Memory #5

Once players head into the water for the first time in the dungeon, they will find the 5th Memory in the first room under the water. Players should make sure to grab the air bubbles so that the Pressure Resistance meter does not kill them, thus sending them further back and setting their progress back in the dungeon.

Memory 5 is located in the first underwater room, easily found by the half-open elevator door. Guardians can squeeze inside to find the 5th Memory sitting on the ground along with 3 air bubbles, and then engage themselves in the journey of the 6th.

3rd memory location in ghosts of the deep

Memory #6

Directly from the room that holds the 5th Memory, players will run directly opposite the Memory 5 location to the open window, indicated by the many air bubbles surrounding it. The journey is dangerous due to the Pressure Resistance constantly draining, so it’s best to follow the path of air bubbles.

Players want to drop down until they see a platform harboring a few air bubbles. This section is indicated by the first fan that players can use, but they are going to want to head to the left of that fan, up the stairs, and to the left again to find Memory 6 awaiting on the ledge, next to an air bubble.

3rd memory location in ghosts of the deep

Memory #7

Heading up the first fan that players find, players will enter a room where they don’t have to worry about Pressure Resistance for now. It’s good to use this room as a short break, as collecting can be quite a challenge, whether it’scollecting all Exotic fishor Memories, especially when it’s intimidating due to the time-gated content. However, when ready, head through the elevator shaft to drop down into the water again.

Players can ignore the room they land in, as well as the many rotating platforms. They are going to want to land at the bottom with the room that holds the cracked glass. From here, they want to head outside and take a left, which will lead them around the outside area. Memory 7 will be sitting on a ledge quite some distance away, but follow the footing and players will find it.

4th memory location in ghosts of the deep

Memory #8

Continuing through the section, players will once again find themselves going up a fan to land in a room. With yet another long elevator shaft that will lead them back under the water. Once underwater, players should obtain the “Reach the Wreckage” checkpoint, indicating that they are ready to collect Memory 8.

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From dropping into the methane sea, players need to take a hard left and follow the glowing light that is near the coral and other sea life. This dead end is where the 8th Memory fragment is, leaving just 4 more to go for the journey to be complete.

Memory #9

Progressing through the Reach the Wreckage segment of Ghosts of the Deep, players will find themselves battling against the first group of Hive enemies in the area. After this section, players want to once again progress through to the water wall that will lead them back into the underwater section of the encounter, where their view should show them the Lucent Hive ship in the distance.

From here, players want to take a right and head up the sea plant life to find Memory 9, along with some air pockets to safely get back to their original position, and now head through the wreckage that they are going to explore for Memory 10.

4th memory location in ghosts of the deep

Memory #10

Now inside the wreckage, players won’t have to worry about any more underwater sections for now. They will, however, have to be on the lookout for many Hive forces that are there to deter progress. Once players have run past or taken care of the Hive, they will find themselves in a long corridor, with plenty of tunnels leading them to the next area.

Players should take the second to last upper left tunnel in this area, as that will spit them out onto a platform where they will have easy access to Memory 10. Players will want to jump onto the circular hole on the left, and then jump into the circular hole spurting out water. Within this hole is Memory 10. Now, all players have to do is defeat the first boss in Ghosts of the Deep to reach the next one, but maybea cheese guide will help with that.

5th memory location in ghosts of the deep

Memory #11

There is only one Memory to worry about afterdefeating Ecthar, the Shield of Savathun. The 11th Memory is found rather quickly upon the completion of the second encounter, and all players need to do is head through the underwater section until they are back into a Hive room.

The correct room is indicated by the Hive and Cursed Thrall that lurk here. Players will want to look to their left to find a gated-off area. Behind the bars of this area is a Calcified Fragment, which holds the 11th Memory inside. Once done, players can head to the final encounter of Ghosts of the Deep for the last Memory.

Memory #12

Memory 12 can only be collected once players havekilled Simmumah Ur-Nokru, the Lucent Necromancer. Once the final encounter has been completed, players have 600 seconds to explore the boss area and the remains ofOryx, the Taken King. These 10 minutes are more than enough time to complete the quick puzzle to find the 12th Memory.

During this time, players will want to head towards the Lightbearer Acolyte room on the upper left part of Oryx’s corpse. From here, players will find the same Deepsight puzzle that was present throughout the final encounter. Heading past the waterfall, players will be able to line up the circle to Oryx’s symbol, and then traverse through the cave that unlocks. Reaching the end, they will find the 12th and final Memory fragment.

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