Summary
DuringDestiny 2’s Season of the Deep, the Ghost of the Deep Dungeon was added to the game, and although it has generally been greatly received, the community has one common complaint about the difficulty balancing within the Dungeon. The final boss inDestiny 2’s Ghost of the Deep Dungeon has a ridiculously large amount of health, with the mid-Dungeon fight also being lengthy. The long boss fights in this Dungeon can be especially frustrating on the higher difficulty or for players attempting to complete the Dungeon solo.
In hindsight, considering all the alternative ways thatDestiny 2could have struck a good balance with the difficulty in this Dungeon, extending the activity with arduous boss fights is something that future content should avoid. Specifically, theDestiny 2Dungeons set to release before and afterThe Final Shape expansionshould avoid making the same mistake that the Ghost of the Deep Dungeon makes and find other ways to offer a proper challenge within the activity.

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Future Destiny 2 Content Needs a Good Difficulty Balance
The final boss isn’t the only enemy in the Dungeon whose health bar is inappropriately large. Out of the two encounters in theGhost of the Deep Dungeonthat culminate in a boss fight, the difficulty of both of these encounters is arguably found in the amount of health these two bosses have. Because their health is so large, players who can’t manage to deal a significant amount of damage to these bosses in each damage phase have to endure additional damage phases as well as the additional preparation phases in between.
Destiny 2’s boss fights ordinarily last for three damage phases, with a few special exceptions. Bosses found inDestiny 2’s Raidstend to have a final stand mechanic where they technically last for a fourth damage phase, but otherwise, most bosses can be killed in three or fewer damage phases. Concerning the bosses from the Ghost of the Deep Dungeon, these fights can carry on for twice as long as normal boss fights. Since there is no limit on the amount of damage phases the boss fights in Ghost of the Deep can have, teams who aren’t capable of dealing the ideal amount of damage can make these boss fights potentially last for close to eight or more damage phases.
Players who are looking to obtain theNavigator Exotic trace riflecan improve their chances of getting the weapon by completing triumphs related to the Dungeon. However, the final boss makes some of the Dungeon’s triumphs an unrealistic challenge, especially the Triumph for completing the Dungeon solo. Even for some of the popular content creators inDestiny 2’s community who are known for making easy work of the game’s activities as a solo player, Ghost of the Deep’s final boss fight can drag on for an unnecessarily long time. Considering how troubling these fights can be for highly skilled players, overall the Dunegon is just a frustrating experience compared to other more approachable content in the game.
Ever since the release ofDestiny 2’s Lightfall expansion, there have been many changes introduced in an effort to increase the overall difficulty of the game. Some of these recent balancing changes, though, have felt inappropriate and have stirred some controversies in the community. Considering that the difficulty in the Ghost of the Deep Dungeon lies in its boss’s extremely large health bars, the balancing in this Dungeon is generally considered to be among the unwelcome recent changes. Not only does the next Dungeon coming toDestiny 2need to learn from Ghost of the Deep’s awkwardly balanced boss fights, but in the meantime a rebalance is arguably overdue for the Ghost of the Deep Dungeon still.
Destiny 2is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
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