There’s a lot of ways that indie games like to make themselves stand out. For instance,Hadesstands out in quite a few ways, from its new take on Greek mythology to its highly detailed art to its intricate roguelike gameplay. Similarly,Cupheadmade a name for itself thanks to its classic hand-drawn art and the engaging difficulty of each of its boss battles. In other words,Hades,Cuphead,and other successful indie titles rise to prominence by being unlike anything else on the market.Lakeis another game that wants to be unique, and it’s doing so in a particularly striking way. The title from Gamious appears determined to be, above all things, cozy.
Lakeis not like a ton of other AAA orindie gameson the market. In a game industry dominated by genre titans with intense gameplay likeCall of DutyandFortnite,Lakeoffers a strikingly ordinary premise. It’s a short and simple game about Meredith Weiss, a successful businesswoman who returns to her hometown after a long absence, spending two weeks there as a letter carrier.Lake’s simplicity is exactly what makes it special. It offers players a few hours of relaxing, reflective storytelling, letting fans unwind and contemplate Meredith’s brief journey into nostalgic memory.

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The Core Components of Lake
Lake’s gameplay is divided into two different elements. Meredith arrives in her hometown of Providence Oaks to take over her father’s job for two weeks, making her responsible for delivering Providence Oaks' mail.Lakeplayers get packages to deliver, sending Meredith throughout the town—players can drive themselves, but they can also put the truck on autopilot and just enjoy the atmosphere. As Meredith delivers packages, she’ll meet all kinds of strange and interesting people that live in Providence Oaks, including people that Meredith knew in her childhood.
This leads into the other major part ofLake’s gameplay. After work, Meredith can hang out with the people she knows and meets in Providence Oaks, forging relationships and learning more about them.Lakeadvertises a significant social system, not unlikegames with major social sim elements likePersonaandFire Emblem.The core difference is that Meredith’s relationships aren’t forged in the same high-stakes contexts of a game likeFire Emblem.Instead, at the end of the game, it’s simply up to the player to decide what Meredith wants out of her future. Either she’ll return to her career, or she’ll stay in Providence Oaks and start over with her new friends and reignited relationships.

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Lake Keeps Things Comfortable
Lake’s approaches to social simulation and player choice are very different from most other games of the same kind on the market. The Steam page emphasizes that there’s no right or wrong way to playLake,unlike othergames likePersona 5which have bad endingsbased on a player’s decisions.Lakeis just a gentle, approachable adventure game intending to offer fans a slice of Meredith’s life. Even taking Meredith’s temporary job into account,Lakeis more like a vacation than a dramatic story about her choices in life. The biggest stakes are the emotional ones involved in Meredith’s ties to the people of Providence Oaks and how she chooses to treat them.
In a way,Lakeisn’t even likeLife is Strangeand its peerswho are currently defining the non-combative adventure genre. UnlikeLife is Strange,which involves supernatural elements and sometimes asks players to make extremely difficult decisions,Lakeis relaxing. Taking Meredith around Providence Oaks and having her interact with the people who live there is a way for players to slow down, unwind, and reflect on their life choices, just like Meredith. That’s what makesLakespecial. It’s a small, gentle game in an industry dominated by dramatic, intense titles.
Lakeis available now for PC, Xbox One, and Xbox Series X/S.
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