There’s been a trend toward longer, more expansive games that can potentially eat up dozens of hours of time, and although there’s nothing intrinsically wrong with that,Farsidersseeks to provide players with a more focused experience. As an action RPG,Farsiderscertainly could have padded out the game with dozens of hours of procedural endgame content, grinding, or seasonal battle passes, but Thaiindie gamestudio Gambit Ghost is more interested in reaching players who aren’t looking for a massive time commitment.

In an interview with Game Rant,Farsidersdeveloper Tanakom Viphavaphanich spoke about the team’s views when it comes to game length, and how their personal experience as generally busy people with little time to play games inspired them to create something that can be approached casually and in more brief sessions. However, they also recognized that there is obviously a market for larger games and that massive games likeElden Ringare an incredible feat of game development.

farsiders-industrial

RELATED:Sony Shifting Away From Smaller Games for Blockbuster Hits, Report Says

Farsiders Doesn’t Want To Be A Time Sink

When reflecting onFarsiders' inspirations during development, Viphavaphanich cited more linear titles likeGodofWarandUncharted, both of which are well-regardedsingle-player games with excellent storiesand games from those series tend not to take a lot of time to beat compared to other AAA offerings. For story-oriented players, this is often appreciated, as it can be fatiguing to slowly unravel a story over the course of 60 hours that could have potentially been told in 10.

Growing up, you have less time to play a game. LikeElden Ring, I cannot play it. I don’t have enough time to play it, but I want to play it so badly! There are a lot of games that I want to play, but I don’t have enough time to play because it just gets so big. Games that inspire me areGod of Waror evenUnchartedwhich have linear storylines. You don’t have to farm that much, you don’t have to explore that much, but you still get to complete and enjoy the full experience in like eight to 10 hours. We don’t see a lot of that in recent years, so we wanted to try and do that.

farsiders-combo

AlthoughFarsidersdoes have some progression mechanics, a talent tree, and a grimoire full of collectible spells, the game doesn’t call for players togrind repeatedly in order to progress. The focus is instead on exploration and following the narrative, and this has the benefit of making each sequence feel more meaningful since players won’t need to spend multiple hours in one location grinding for a particular drop or trying to increase their level. They’re given breathing room to focus on what matters: the gameplay and the story.

Farsiders Looks To Roguelike Games For Their Shorter Sessions

Of course, Viphavaphanich regards massiveopen-world games likeElden Ringas monumental feats and understands why developers may want to go that route on a creative level. It’s fulfilling to create a huge sandbox and populate it with activities and content, but smaller indie studios often lack the resources and time to commit to such an undertaking.

I do understand developers who want to do it that way. You build this whole sandbox that takes so much effort to create, so you want to put in as much content as you can, and I understand that. But for people who need to take a lot of time to focus on something, you cannot playElden Ringfor one hour and stop and play the next day. You need to spend the whole day getting used to it.Farsiderswants to eliminate that issue. So on Saturday or Sunday, you can just go home and open your computer and just play for 20 or 30 minutes. If you lose, then just go do other stuff.

AlthoughFarsidersis not a roguelike, Viphavaphanich looked toroguelike gameslikeHadesas they are extremely accommodating to players that might only have time for a quick run or two.Farsiderswon’t take 60 hours to beat, it doesn’t have an endlessly replayable endgame, and that’s a breath of fresh air in a genre that has become increasingly time-consuming as games likeDiablo 4andPath of Exilecan practically become hobbies in and of themselves. The studio does have plans for DLC and potentially sequels in the future, butFarsidersintends to stick to a more easily approachable and linear format.

Farsidersreleases July 19 on PC.

MORE:Diablo 4 Sets a High Bar for Other ARPGs to Clear