The Dovahkiin, resident quest jockey ofSkyrim, receives a letter by courier. Written in a stylish cursive, the letter describesTheForgotten Cityburied deep within Dwarven ruins. In it, a character called Cassia begs for the player to journey to this ruin. Unfortunately, Cassia’s brother disappeared when investigating the ruins, and she wants someone of the Dragonborn’s caliber to find him. The title of the letter is “Riches beyond imagining,” with Cassia repeating the phrase at the end. Many quests inThe Elder Scrolls 5promise treasure, but the hook for this one is unique. A chance to both explore Dwarven ruins and find incredible riches is a compelling one.

Interestingly, this experience ofThe Forgotten Citymod is completely different for future players in the standalone game. In Unreal Engine, boasting prettier graphics than its Creation Engine mod predecessor, the story is divested fromSkyrimentirely. While this higher fidelity standalone title does look fascinating, it had none of those elements when it tookSkyrim’sfanbase by storm. All of the incredible thingsThe Forgotten Citydoes, time loops, multiple endings, and open puzzle solutions, were all in the mod. Throughout the years,The Forgotten Citywon three “Indie of the Year” awards. Accolades like these demonstrate the powerful storytelling possible in mods.The Forgotten City’smod origins are evident in the game’s design, worldbuilding, and narrative stylings.

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The Forgotten City’s RPG Mechanics Come From Skyrim

One of the big draws ofThe Forgotten Cityas a murder-mystery puzzle game is the open gameplay approach it encourages. Players can charm their way to deductions, utilize stealth mechanics to gather information, or cleverly manipulate the time loop to win. “Winning” also means multiple things in this game: There are a range of different endings possible inThe Forgotten City, and these can found using different roleplaying mechanics. This approach undoubtedly arises from the game’s origins as aSkyrim mod.While the newer title’s setting is a lost Roman City, that was not always the case.

WhenThe Forgotten Citywas a mod forThe Elder Scrolls 5,players entered the Dwarven ruins with their character. This meant players also brought their own playstyles with them, including any approaches to roleplay their characters were built for. Having to navigate this narratively alien city, lost to time and Dwarven magics, using the limitations and abilities of aSkyrimplayer character makes for a unique quest.

Another aspect that distinguishedThe Forgotten Cityas a mod was the use of the time loop. This interacted withSkyrim’squest systemin a fun, meta way. Every time the time loop resets, the quest prompt for the mod pops up again as “started.” This puts the player and their character on the same page in terms of knowing what will occur if certain events happen. While vanillaSkyrimplayers can effectively travel back in time using quick saves, this mod is a fantastic narrative use of a time loop.

Award-Winning Transformative Writing

The Forgotten City’sstandalone incarnation has garnered many awards from various events across the years. However, the title won its first award when it was still a mod. In 2016, the Australia Writer’s Guild awarded the mod with “Best Screenplay” in the “Interactive Media” category, a landslide achievement for what was a transformative work within a different intellectual property.

What it proved above all else is that the work of mod authors can and should receive proper industry recognition. It seems fitting that the standalone version of the mod is set to release this year, as it isSkyrim’s10th anniversary. Although it is not a standalone game,Portal Reloadedalso released this year. This title also focusses around a time loop mechanic, and is a mod for another bestseller of 2011,Portal 2.

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Bethesda’s Creation Club, The Forgotten City, and Author Rights

Nick Pearce, the developer of the original mod, called the upcoming game “the story we always wanted to tell.” He is the original mod’s mastermind, and the creative director of the new game. While the game does look fantastic in its new setting, it is possible that more than just artistic vision influenced the move to a standalone title. The mod originally accrued over three million downloads. Unfortunately for Pearce, there was no way to monetize these downloads for many years. When a mod is as complex asThe Forgotten City, amod creatorwanting compensation is understandable.

TheBethesda Creation Clubwas a plan instituted by the developer that allowed for mod monetization. Although part of that went to Bethesda, it was still often more profitable than other funding methods for modders. It was also highly unpopular among consumers. Many fans criticized Bethesda’s Creation Club policy, viewing it as monetizing mods on consoles for its own gain.

This was, however, not a belief that some mod authors shared. Nick Pearce in particular supported the plan. In a blog post on the topic, the developer remarked “the fact that somebody enjoys their work doesn’t diminish their right to charge for it.” This statement was in response to many Bethesda customers arguing that mods, as passion projects, should be free.

Pearce’s statement was not exactly popular among theSkyrimmod fanbase. It is no surprise, then, to seeThe Forgotten Citybecoming a standalone game. This way, Pearce can charge for the game, and the 3 million free downloads of his product can act as a very powerful proof of concept.

How A Mod Got Support From The Australian Government

It seems that this proof of concept was enough for theAustralian government. Modern Storytelling, Pearce’s development studio, will releaseThe Forgotten Cityin collaboration with Victoria Film. This company is an Australian State Government agency that assists the digital media sector. In 2019,The Forgotten Cityshared in over $170,000 dollars from Film Victoria’s Games Release Program. The guidelines for the Program lists several eligibility requirements.

As the organization funds the game’s release and distribution, there needs to be a proof of the game’s potential. The product requires “compelling artistry, gameplay, and technology.” Furthermore, there needs to be evidence of the team’s cohesiveness, and proof of the project’s appeal. Of course, having over 3 million downloads as a mod is quite good proof of appeal. Interestingly, having a mod form of the game also brings with it a fully working tech demo. Evidently, this was enough for Film Victoria.The Forgotten Citystarted as one of thebestSkyrimmods. Without this background, it might never have become what it is today.

The Forgotten Cityreleases in Summer 2021 on PC, Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5, and Nintendo Switch.

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