Summary

The Walking Deadfans who’ve kept up with the AMC show now have their commitments split between different spin-offs of its most beloved characters. That said,The Walking Deadfans all have their favorite seasons and moments from the show with its formative years being especially popular for how simple and pointed its stories were, and that’s likely something GameMill and AMC considered when they decided thatThe Walking Dead Destinieswould be covering seasons one through four of the show. It makes sense to start from the beginning anyway, but ending its run at season four seems limiting.

It’s uncertain exactly how in-depth the player’s choices will be throughout these four seasons, and moments where players can truly diverge from the canon events of the show will likely be made explicitly known when they’re presented. Still, it would be great to have seemingly random or insignificant actions lead to an irreparable recourse, such as leaving a walker alive and having it appear to kill someone like the occurrence Carl incited that led to Dale’s death. Either way, these choices won’t persist beyond season four and that could render the player’s journey of rewritingAMC’sThe Walking Deadlargely unsatisfying with many loose threads.

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Seasons one through four ofThe Walking Deadhave a lot going on and are ripe with decisions that Rick Grimes and others need to make to keep one another alive. The beginning ofDestiniesmight not have much going for it until Glenn saves Rick, though, and brings him back to the larger group, where players’ choices will hopefully start being paramount.

There are a lot of people to be accountable for already, including Lori and Carl, and one immense change would be for players to even recruit Morgan and his son Duane. Season two would then be fairly substantial at the Greene farm when walkers are the group’s biggest concern, anddeep connections are built between Glenn and Maggiethat could potentially derail based on choices the players make. It wouldn’t be until season three that players arrive at the prison, where the Governor becomes an issue the player will need to contend with.

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However, while season four continues this prison storyline, it abruptly concludes halfway through and leaves the group split up until they meet again at Terminus. Because Terminus’ cannibal-filled compound is a cliffhanger that season four leaves off on,Destinies’ storycould feel woefully lackluster if it ends with an assortment of characters players have kept alive who are simply trapped within a shipping container and waiting to be bled out and butchered for sustenance.

It should be possible that this ending is avoidable somehow, even if NPCs who were part of the larger group are scripted to go looking for sanctuary, but that ending is possible nevertheless since it’s in the show. Season five would be great to see because it has players fight to survive Terminus, and only by Rick exiling Carol is that possible in the show.

If Carol is not abandoned by the player due to her actions, it would’ve been interesting to see how players could survive the cannibals at all. It’s true thatThe Walking Deadtakes a slower pace following the prison and has its own digressions with characters like Beth, but the show arguably picked back up with a renewed vigor whenThe Walking Deaddebuted Neganat the end of its sixth season.

How players might react to and decide to deal with Negan would be incredibly exciting, and if for whatever reason Glenn and Abraham were no longer around at this point for players, it would be thrilling to see which two characters Negan randomly bludgeons. There are obviously many more choices in later seasons that would be fun to make in these seven seasons thatDestinies’ alternately written continuitycould depict, but there is currently no word on whether there will be DLC or a sequel to satiate a proper continuation of the player’s preferred adventure throughThe Walking Dead’s episodic content.

The Walking Dead Destiniesis set to release on November 14 for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.

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