Summary

WarioWare: Move Itis the latest party game in the twenty-year-old franchise that has made a name for itself with its zany, unpredictable micro-games. True to their name, these mini-games are bite-sized and seconds long, often relying on simple button presses and the player’s memorization to help them increase their skill levels as the games get faster and more complex.WarioWare: Move Itadds motion controlsinto the mix in place of regular button inputs without making the feature feel too gimmicky. While the game is fun, it certainly has its flaws, and one that a fewWarioWarefans might notice immediately is just how forgiving the latest entry can be.

One of the bigger issues withWarioWare: Move Itis the use of Second-Chance Stancesin between game overs. With how frequently players can redeem entire runs of micro-games by striking a pose, many players might be able to brute force their way through the entire story on Second-Chance Stances. It may make the game feel too easy with this approach, but there’s a surprise waiting in the post-game that these players might not be in for, and that’s the micro-game gauntlet that teases players with unlockables for important milestones.

WarioWare: Move It! Tag Page Cover Art

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WarioWare: Move It’s Challenging Post-Game Modes

Once players complete the story ofWarioWare: Move It, they’ll find that there’s an entire new island off to the right that’s full of new gameplay modes for them to mess around with. While three of them, Double Act, Switching Gears, and Showdown are meant specifically for new players, one mode at the beginning is specifically there for single-player mode, and it teases fans that if they score enough points, another mode will be unlocked.

This mode, Megagame Muscles, is only the start of the game getting progressively harder with four modes in particular that ask players to hit a certain number ofWarioWare: Move It’s microgamesto keep going. If players thought the game was easy before, then they won’t be prepared. The catch for these four modes is that Second-Chance Stances are completely removed, meaning that once they’re out of lives, they’ll have to start all over.

All Unlockable Modes in WarioWare: Move It and How to Get Them

What Makes WarioWare: Move It’s Extra Modes so Difficult

ForWarioWareveterans, the new modes at the end of Move It shouldn’t be entirely too challenging, as apart from Megagame Muscles (which just rewards players for getting through more physically demanding mini-games for points rather than completing challenges fully), these modes are standardWarioWarefare of having all the micro-games jumbled up together with the higher levels eventually added as the stage goes on.

However, while thebosses inWarioWare: Move Itare also removed, like the Second-Chance Stances, these modes come with additional caveats that will likely throw players off the first time they’re encountered. All Mixed Up and Super Hard speed things up gradually as the game progresses, and Super Hard even starts at a faster pace than normal playthroughs as well.

Thrill Ride features the highest difficulty available for the micro-games, but keeps things slowed down as players only have one life to get through at least ten games without a mistake. These modes definitely serve as a great challenge for those who’ve beaten the main campaign.