Practically since the moment it was revealed,Ghost of Tsushimahas been compared toAssassin’s Creed. Shortly after its reveal even, a Sucker Punch dev said he was happyAssassin’s Creeddidn’t go to Japanin its recent entry (at the time beingOrigins). The comparisons are, at times, a good thing, but it’s also a complex matter in that the comparisons disserviceGhost of TsushimaandAssassin’s Creedboth.

Assassin’s CreedisAssassin’s Creed,a series of action-adventure games turned action RPGs turninglive-service evolving world inAssassin’s Creed Infinity. The future of the game is in flux, while some can only revisit the past so much. On the other hand,Ghost of Tsushimais but one game that is somewhat smilar to yet differs greatly fromAssassin’s Creed. However, for thoseAssassin’s Creedfans who have yet to playGhost, the upcoming Director’s Cut is the perfect time to get into the game.

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Ghost of Tsushima vs. Assassin’s Creed Japan

Ghost of Tsushimais notAssassin’s Creed Japan, but it is its own thing that could emulate a similar experience. Japan, to this day, is one of the mostdemanded settings forAssassin’s Creed, yet for some reason Ubisoft has seemingly avoided it time and again. In turn, those withAssassin’s Creed Japanon their wish list should playGhost of Tsushima: Director’s Cutwhen it releases, but they should keep in mind that it’s notAC Japan.

Exploration inGhost of Tsushimais a vital component of the game, one that allows players to get acquainted with this rich Japanese history. The setting, as well asGhost of Tsushima’s role within Japanese history via it, allow the setting to come to life on its own. No comparisons are needed.ACfans shouldn’t playGhost of Tsushimabecause they hope it’sAssassin’s Creed Japan, but because like olderACgames brought out the best of Italy, Rome, Constantinople, North America, Paris, and so on,Ghost of Tsushimabrings out the best of Japan—all on its own.

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Ghost of Tsushima’s Stealth Gameplay

For several years now, theAssassin’s Creedcommunity has been split on the inclusion of RPG mechanics in the franchise. And althoughAssassin’s Creed Valhallaattempts to bring back elements like the insta-kill Hidden Blade, social stealth, and prominent stealth gameplay, it’s not a perfect implementation in the eyes of many. Attempting to complete stealth challenges inValhallacan come across as a bit odd, not to mention the bickering around the fanbase about this very fact one way or the other can be distracting. EnterGhost of Tsushima, where none of that matters.

Ghost of Tsushimahas strong stealth gameplay, but those who would rather run through can do so as well. The big benefit ofGhost of Tsushima’s stealth gameplay is that there’s no expectations, something that every modernAssassin’s Creedgame has had to deal with. It’s entirely possible to enjoy the stealth ofGhost of Tsushimafor what it is and not what it should be.

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Ghost of Tsushima: Director’s Cut — On Its Own

Assassin’s Creed fanshave a lot of reasons to check outGhost of Tsushima: Director’s Cutupon release, but the worse thing someone could do is play the game expecting it to be theAssassin’s Creed Japan of their dreams. No one should expect one franchise to emulate or replace the experience of another. However, for those willing to enjoy the game on its own, they may find a new game they love that will hopefully blossom into as popular of a franchise asAssassin’s Creed.

Ghost of Tsushima: Director’s Cutwill be available on August 20 for PS4 and PS5.